"Hold still so I can bash ya dammit!"
Rutigar the Droll, Lord Protector of the Blue Trees of Trondelle
Nejaun
No. Enc.: 1d4
Alignment: Neutral
Movement: 60' (shuffle), 180' (Leap)
Armor Class: 7 (as Leather + Shield)
Hit Dice: 2 (can advance as Fighters or Spell-casters)
Attacks: 1 or 2 (Can Wield Weapons and/or Magic Items)
Damage: 1d4+1 (Slashing Kick)
Save: F2
Morale: 8
Special: Nejaun can perform a double-kick once every 4 rounds for double damage. They can also forego their next attack in order to attempt to dodge an incoming attack by rolling as for a normal attack and if their 'To Hit' roll beats their opponent's, the Nejaun successfully dodges the attack and incurs no penalty to initiative. If they fail to dodge they take half damage and suffer a -2 penalty to initiative on the next round.
When sorely pressed (having lost more than 3/4 hit points in one combat) the Nejaun can rear back on their muscular tails and lash out with all three legs at +3, +2, and +1 to hit respectively, each doing double damage, but then the Nejaun collapses and is unable to continue attacking until it rests for 2d4 hours. This is only ever used in extreme circumstances and only as a form of last-ditch self-defense.
No. Enc.: 1d4
Alignment: Neutral
Movement: 60' (shuffle), 180' (Leap)
Armor Class: 7 (as Leather + Shield)
Hit Dice: 2 (can advance as Fighters or Spell-casters)
Attacks: 1 or 2 (Can Wield Weapons and/or Magic Items)
Damage: 1d4+1 (Slashing Kick)
Save: F2
Morale: 8
Special: Nejaun can perform a double-kick once every 4 rounds for double damage. They can also forego their next attack in order to attempt to dodge an incoming attack by rolling as for a normal attack and if their 'To Hit' roll beats their opponent's, the Nejaun successfully dodges the attack and incurs no penalty to initiative. If they fail to dodge they take half damage and suffer a -2 penalty to initiative on the next round.
When sorely pressed (having lost more than 3/4 hit points in one combat) the Nejaun can rear back on their muscular tails and lash out with all three legs at +3, +2, and +1 to hit respectively, each doing double damage, but then the Nejaun collapses and is unable to continue attacking until it rests for 2d4 hours. This is only ever used in extreme circumstances and only as a form of last-ditch self-defense.
Smooth-skinned pseudo-saurials with three legs tipped with wickedly sharp curved blade-like claws and muscular tails, the Nejaun rarely wear armor or clothes. Nejaun prefer ranged weapons or wands when wielding anything in addition to their natural claws. Only spell-casting Nejaun wield staves.
Nejaun are fairly commonly encountered as summoned servitors or retainers in service to a spell-caster who has made the journey to the cliff-keeps of Jalamere.
The Nejaun are creatures that have languished in my portfolio for a long, long time and as I recently had the opportunity to go through things over the weekend and re-discover them, I've decided to let them see the light of day once and for all. They seem like a good fit for Jalamere and Wermspittle both...
Glad to see a return to Jalamere!
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