Hit Dice: 1 to 3
Armor Class: 8 [11]
Attacks: 1 (eye-beam for 1d4+1)
Saving Throw: 14
Special: Limited ESP, Telepathy, Telekinesis, Suffer Double Damage from Poison.
Move: Innate Levitation
Alignment: Neutrality
Challenge Level/XP: 5/240+
Equally at home underwater or the surface world, Illardin are intensely curious beings who are fascinated with all aspects of magic and spell casting. If the Illardin recognize someone as a spell-caster of any sort whatsoever, they will attempt to convince this person to become their mentor. Anyone agreeing to teach the Illardin must Save or fall under the effect of a Geas making it impossible for them to advance any further within their primary spell-casting class until such time as they have successfully taught one spell to the Illardin. Successfully teaching a spell to these creatures eliminates the Geas, however there is a base 30% chance that the Illardin will recommend the player character's services to their friends and family, resulting in more 'students' appearing every few weeks.
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