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Monday, May 11, 2015

Zagmus

Zagmus
Hit Dice: 2+
Armor Class: 7 [12]
Attacks: 4 Tentacle-Stings (1 hp each)
Saving Throw: 13
Special: Immune to Fire, Dissolve Organics.
Move: 9
Alignment: Chaos
Challenge Level/XP: 6/400

Distorted and deranged creations of a Pestimancer, the Zagmus wanders about blindly in search of prey. Their tentacles end in stubby stingers that emit a viscous yellowish fluid that causes all organic matter it touches to dissolve so the nasty thing can then slurp up the sloppy mess it makes.

Anyone taking more than six points of damage in a single encounter with a Zagmus must make a Save or lose either 1 point of CHAR or DEX, player's choice, due to the disfiguring effects of its dissolving attack. Magical healing will restore this loss, but mundane efforts will be to no avail.




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4 comments:

  1. Another potentially messy encounter, and that choice has a logic to it - as if the poor adventurer is thinking 'No, not the face!' or pulling clear digits and limbs.

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    1. Wicked little beasties. I've seen players hesitate to confront one of these things when they'd already dealt with crocodiles and a beholder quite successfully...

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  2. Ewww - not a nice creature at all. I don't like the sound of things dissolving! I now have this mental image of someone fighting it with bits dropping off :). Thank you so much for joining in Monster Mondays.

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    1. Exactly right--Eeewww and things falling off sloppily and with gross sound-effects--these things are terrifying. Thanks for hosting Monster Mondays. We'll be back...

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