Wednesday, April 29, 2015

Mirrorcrawling: A Preliminary Table

“Would you tell me, please, which way I ought to go from here?"
"That depends a good deal on where you want to get to."
"I don't much care where –"
"Then it doesn't matter which way you go.”

Alice in Wonderland by Lewis Carroll


20 Random Encounters in the Mirror-Murk

  1. A herd of speckle-haunched Raths rumble past in an untidy rush towards what they think is something edible. Thankfully, this time, they seem to not have noticed you.
  2. (1d4) Hollow Ones are furtively stalking towards something you cannot perceive. One of them excitedly gestures to you to remain right where you are.
  3. A Yelg Froth is trapped within a circle of powdered black chalk. Touching the circle inflicts 1d4 damage. The circle cannot be disturbed except by spilling blood on it, then it will collapse into a caustic shadow and release the froth. Of course, doing this will attract the attention of the morlock sorcerer who trapped the thing here for a reason. If instead of messing with the thing, someone actually takes time to study the thing, a fluttering peacock-moth will inquire politely if it might be able to help them. This creature, Baljez by name, is the sorcerer's middle-acolyte and they were tasked with watching over their masters various traps--more of the chalk-circles--that are set-up in the area.
  4. Dozens of Shatter-Cracks lance outwards from a central impact-site within 5d20' of your position. Cold black mist curls through the jagged, angular fractures. Remaining within 300' of this site requires a Save to avoid losing 1 point of WIS every 3 Turns.
  5. Slow-moving Slug-Hulks shudder softly as they slide along mindlessly wreathed in a hazy fog that echoes with the faint sounds of things that no longer exist.
  6. A small Vortex forms for 1d4 Turns. It collapses with a loud pop, leaving behind a gob of Oneiroplasm and possibly 1d4 larval Dreamsects.
  7. Three Jub-Jub Birds squabble over some little trinket until one pulls out a glass-knife and chases the other two away.
  8. A massive Slumbering Spider sways gently in the slight breeze stirred-up by your passing. It whispers in its sleep, spinning strange tales of its misspent youth in bizarre regions far from here. Save or lose 3d6 Turns listening to some peculiar anecdote.
  9. (1d6+2) Contrarials have discovered a modestly-sized mass of flotsam and are setting up their camp. One of them is horribly mangled from a run-in with some unnameable beast.
  10. There is a large Orbiculate coming straight at you. Maybe they want to be friends?
  11. A solitary humanoid figure sits cross-legged atop a small atoll of debris. They are besmirched and befouled by a thick layer of guano. (1d4) immature penguins waddle out of the near-murk to pelt this being with gobs of feces every hour or so. Eventually the Tsalalian ascetic will have achieved the proper state of consciousness and the layers of filth covering them will slip away as a sort of soft-golem to go hunt down the penguins and choke each one to death in their nests.
  12. A mauve-veined chrysalis has been caught in a small trickling current of mirrorplasm.
  13. (2d6) Jewel-Eyed Snails are feeding on the corpse of a gargantuan woman-faced werm.
  14. An Aethyric Eel wiggles past. You get the impression that it is playing coy and that it has spotted you.
  15. (1d4) Cuneiform-incised jars containing Cacozombies in stasis. Feel free to open them.
  16. One of the Shrouded guards a small aperture leading to a lingering aneurismic-niche formed by a necromancer who has long ago forgotten this place they once took refuge while terribly wounded after an encounter with one of their rivals centuries ago.
  17. A dirty and partly burnt Hand Puppet crawls painfully through the murk, leaving behind it the dead body of their most recent victim. Things did not go well for either party, but it appears that the puppet came out slightly better than the dead somnambulist.
  18. Four, no three, uh no--two Hobyahs are fleeing from a Gloomswallow. They are overjoyed to see you and are running as fast as they can towards you.
  19. Jazlin is a replacement killer. They hunt down reflections that attempt to substitute themselves for their originals. She is interested in you only in so far as you might help her locate her current quarry who has taken-on the appearance of a Pruztian Noble.
  20. (2d4) Bogles will offer to serve as guides to you. If you acept, they will lead you deeper into a bog and attempt to drwon you. If you reject them, they will follow you and try to make things difficult for you using spells like Muddle Path, Strange Big Stone, or something else you  might find in our Index of Spells. One of them wields a cheap tin toy trumpet that allows them to cast Procession of the Damned once per day.



In Episode 126 Bujilli and Leeja went through a recently un-shuttered mirror. Now they are exploring a weird wilderness region on the other side and this table is just a sampling of some of the things they might encounter in this new journey...



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