Hit Dice: 2
Armor Class: 6 [13]
Attacks: 1 bite (1d4+2)
Saving Throw: 15
Special: Triple Damage on natural '20'.
Move: 16
Alignment: Neutrality
Challenge Level/XP: 4/120
Nasty, mangy undead bunnies that solemnly hop about desolate moors and other isolated and unpleasant locales in eternal pursuit of fresh meat and living prey.
If reduced to zero hit points, this foul beast will go dormant for 1d6 Turns after which it will rise again, often in a mangled or disheveled state which may or may not hamper its movement, as determined by the DM in their mercy. Of course this most undesirable outcome may be prevented by casting Bless on the remains, or by simply plunging a torch into the cadaverous husk and burning it to ashes. Just don't wait too long, or else the damned thing will leap about setting everything on fire as it lunges at its next victim(s).
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Nifty! The vision of burning, undead bunnies hopping around strikes me as highly amusing . . . from a distance.
ReplyDeleteThis one I did for my daughter. I hope she gets a giggle out of it when she sees it.
Deleteevil bunnies are an under-appreciated resource...
ReplyDeleteNow if they could just be trained...
Delete