Hit Dice: 2+1
Armor Class: 7 [12]
Attacks: 1 Weapon (1d6)
Saving Throw: 13
Special: Surprise opponents on a 1-3.
Move:12
Alignment: Chaos
Challenge Level/XP: 3/60
Sneaky humanoids who live deep within woodland regions, the Aztil are notorious for setting all manner of traps to scare, injure or kill intruders. There is a base 30% chance that any encounter with the Aztil will instead be with one or more of their traps. Snares, pits filled with spikes, and springy tree-limbs fitted with stakes seem to be the most common traps they are likely to use, but there is no end to the perverse ingenuity of these creatures.
Aztil have no spoken language, but instead rely upon gesture and hand-signs to communicate. They also make use of an intricately carved system of runes for recording significant events, their history and lore. It is suspected that the Aztil have developed a form of runic spell-casting, but this has yet to be confirmed.
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That piece has the feel of mediaeval imagery and the behaviour is also suggestive of myth, on the dangers of the wilderness.
ReplyDeleteI like these little people for the way that an encounter with them is more often an encounter with their works, their traps and snares. The PDF contains a table and some suggestions for handling that. They make the area surrounding some of those old abandoned caves or rummaged-through crypts that much more interesting and something of an adventure as much as the primary site.
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