First things first, Joy starts-out in her family's mostly abandoned Farm-house, a type of fortified manor-baserri in the Old South region of the Low-Lands. Before she goes anywhere, there're three floors worth of rooms (not counting closets and pantries), the Attic, and the Root-Cellar to go explore and gather-up whatever gear, armor/weapons, or supplies she might want to take with her...
What They Left Behind (1d30)
- Assorted old knives, choppers, and poky-bits. Includes a few well-made daggers, filet-knives, grass-knives (sickles), and a few folding-style jack-knives and at least one very good hunting knife that used to belong to one of your great-aunts.
- Cauldron. It weighs three times what you do.
- Six large burlap sacks rolled-up tightly and bound with twine. Each one holds four smaller sacks, if you open one up. They are water-proof and hold twice as much as they ought to hold.
- Broom. Makes a reasonable torch as last resort.
- Case of 22 bright-wick candles. Made from tallow mixed with bee's wax. You can eat these, if you have to; they taste like candy but more than three bites will give you a sore stomach. As you remember all too vividly from past experience.
- Flint and steel in a small leather parfletch.
- Woodsmen's Axe, also several smaller hand-axes, hatchets and a couple of hammers and a mallet that still has a wobbly handle.
- Seven ten-foot poles. Also eight fourteen-foot cane poles for fishing or dangling.
- Harness for Dodoes. Hasn't been used in decades.
- Wood-working tools. Three complete sets, but all of them scattered about the place and the tool-boxes are all gone, except for one rickety old thing that needs to be repaired.
- Twenty seven pairs of heavy wool socks stacked neatly on a small table next to the fire-place.
- Fire-place poker. The tip becomes red-hot or freezing cold on command.
- Various tongs, scoops, shovels, spades and similar general tools in all sizes, shapes and types.
- Three one hundred pound blocks of rock salt.
- Two empty barrels.
- Anvil. You're not sure why it is in the middle of the sitting room.
- Riding crop from your Uncle's time in the Western Counties. The bottom screws off and reveals a nasty little knife.
- Two cases of assorted nuts, bolts, screws, nails and the like.
- Block and tackle, missing the chains.
- Sixteen cans of heavy axle grease.
- Two mildewed tarpaulins.
- Seventeen blankets, twenty-seven random rugs, an assortment of curtains and drapes, as well as a few knit draft-blocking tubular pillows and a pair of sachets packed with fresh mint.
- Tiny Tripod Lantern.
- Someone's antique watch. The inside lid holds a faded photo of some unknown relative and an inscription in Korlish that seems to be a blessing.
- (2d4) Assorted hand-made Dowsing Rods.
- Half of a hand-carved chess-set. All the Green pieces. The board is missing.
- Spinning Wheel. This one looks ancient. The wood is blackened and the needle is sharper than a hornet's sting, so watch out.
- Small wooden box full of old dog collars, leashes, chokers and muzzles.
- Two string-sacks of root vegetables were left at the foot of the staircase. Another three sacks up at the top.
- Four plugs of red tobacco.
Other Useful Things (1d20)
- Three gallon can of light blue lamp-oil.
- Sack of random rags, fabric swatches, patches and some red-cotton batting.
- Twenty-three skeins of assorted yarn.
- Knitting needles (6d20+20), with assorted paraphenalia.
- Sixteen pounds of raw un-carded wool.
- Five decent zinn-plated traps suitable for small game Badger-sized or smaller.
- Spindles, carding-brushes, and assorted fiber-working tools.
- A pair of coachman's gonnes (blunderbusses). One is missing the lock-assembly, the other one needs the stock adjusted or replaced.
- Mother's sewing supplies.
- Stack of old clothes to be torn-down into rags and such.
- Dozens of wicker baskets of all sizes and shapes.
- Three good buckets, two zinn-plated pails and a container for hot ashes that got left somewhere other than where it belongs, again.
- One mis-matched boot.
- (3d6) Small cooking pots and pans, all light-weight and meant to be used over an open fire.
- Assortment of cooking spits, roasting pins, long-handled tongs and fork, and other utensils for cooking outdoors.
- Fishing tackle. All packed-up and ready to go. Includes your Uncle's old filet-knife and scale-scraper.
- Four hundred feet of rope in fifty-foot sections.
- Old Air-Gonne. Franzikaner-style, from some relatives' time in the Empire way, way back. The seals are still moist and the thing works, but it is a hand-pump model, not one of the fancy new electric-pump models. The assorted tools, ammunition, replacement seals and owner's manual (in Franzik) are all packed inside a bandolier and belt harness that is kept in the main down-stairs closet.
- Anchor and (50') light chain from old fishing boat.
- Twelve rough-cut hawthorn stakes and a bundle of garlic, wolvesbane and other herbs.
In the Kitchen & Pantries (1d10)
- (1d6) Cases of stale Hard-tack.
- One big stinky cheese, coated in red wax.
- Six smoked ducks, tightly trussed and wrapped in waxed brown-paper.
- Three jars of home-made jelly. Your favorite, according to your Gram--it's not.
- Four jars of jelly. The good stuff, left by your Mum.
- A hunter's pack loaded with enough dry fruit, jerky, and other stuff to last you two weeks.
- Three flat-cylinder Jorish-style field canteens. Two are filled from the house well, the third holds Grampa's hootch.
- Fourteen pounds of dry beans in an old flour sack.
- Three wine-skins red wine. Two wine-skins white wine. One bottle very potent brandy.
- Four stout jugs of cooking oil. Two sealed jars of reserved oil. One can of rancid oil.
Up in the Attic (1d20)
- Three stuffed animals, two old pillows, sixteen blankets--all of it smells musty.
- Old Miner's Pick, handle is rotten.
- Hobby-horse.
- Three boxes of assorted dolls including one Guignol Petit Mal that somehow has gotten loose from its cage. The vile little thing has a lot of pent-up resentment for one of your relatives.
- Spyglass in leather sheath. Twist the brass ring and it is a kaleidoscope.
- Sack of marbles. There's a hole in the sack where a mouse got in to steal a few.
- Saddle from Yazmik Terror-Bird Cavalry.
- (3d6) Bunches and bundles of dried herbs hanging from rafters.
- (2d6) Dried and/or smoked meat tied to rafters.
- Hunting decoys. One is actually a disguised flask filled with berry-infused vodka.
- Snow-shoes. Four pair that are too small, three pair too big and one pair that might fit...if you take time to replace the bindings.
- Steel-runner sled. Slightly rusty. Left-runner is bent from hitting a tree.
- Skis. All the wax is gone. Maybe you can use grease?
- Wagon missing one wheel. Behind is is a box of good, clean white sand packed with (3d6) Plow-Grubs. They ought to be torpid...
- Assorted broken toys waiting to be repaired.
- Forgotten box of Galtzas--impish little construct-things in red pants with ridiculous hats.
- Trunk containing a full set of Jelly-Hunting gear, all the armor, masks, gloves, boots, waders, catching-basins, buckets, siphons, pumps, and syringes.
- Steel crossbow set-up for killing gargoyles. Case of twenty heavy bolts next to it.
- Sewer Militia member's work-detail jacket, all insignia removed.
- Dozens of boots in a box. They all are a bit chewed-up by mice. At the bottom is a civil-defense helmet deeply pitted from exposure to Black Smoke.
Down in the Cellar (1d10)
- A barrel of crackers dating back to the Athkabsian Revolution (more than a century).
- Roll once on Questionable Trinkets & Trash Table II.
- Three half-carved scarecrows in need of heads and a bit more.
- Post-hole digger, stuck in a partly-dug hole.
- Three sacks of cement.
- Four buckets of gray-lime grout with trowels and mixing pan.
- (1d4) Mousefolk. They've dug their way into the cellar while you've been away.
- Many jars of preserves, all coated in dust, with a base 10% chance to pop, break, leak or otherwise prove inconvenient. There's a reason these got left behind.
- Roll once on Questionable Trinkets & Trash Table IV.
- Roll for Initiative--there's a Vicious Slime down there!
Joy in Wermspittle
Filled with implied story as usual, nice work. And quite fun to read as well.
ReplyDeleteGlad you liked it--we both had a lot of fun putting these tables to use last night, and we'll be coming back to them as Joy explores the mostly-empty Farmstead...
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