"No. There's nothing back there. I've looked twice already. There's just a couple of broken statues and some crappy brass-stuff jammed into the wall that I think is supposed to have been some kind of decoration. Hey--what was that?"
Mosaic Golem
No. Enc.: 1d4
Alignment: Chaotic
Movement: 30' (10')
Armor Class: 6[13]
Hit Dice: 6
Attacks: 2 (claws) or 1 (bite)
Damage: 1d6/1d6 or 2d4
Save: F6
Morale: 12 (Unless confronted with the amulet of Jalodt-Karm, then it goes to 4)
Crude humanoid figures molded from an alchemically-derived form of gold alloy and set with hundreds upon hundreds of flakes and chips of green amber, these things were embedded into the walls of various tombs, crypts and other underground locations to serve as patient, vigilant guardians against looters and despoilers.
They wait patiently until someone awakens them from their natural oblivious state by coming within 90' of where they are fixed upon the wall. Upon awakening the Mosaic Golem(s) attack until destroyed.
Upon reaching zero-hit points these constructs collapse into a puddle of molten metal that causes 2d4 damage to anyone who touches it. Once the puddle cools in 3d6 hours, the golem reforms back in-place upon the wall.
The not-gold metal is highly toxic if removed from the golem for more than 1 hour.
On closer examination: "That's not brass you idiot! This thing is made out of...gold!"
"It's clobberin' time!"
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