Tuesday, May 27, 2014

Zaloth (Minor Servitor)

Obscenity, which is ever blasphemy against the divine beauty in life, is a monster for which the corruption of society forever brings forth new food, which it devours in secret.
Percy Bysshe Shelley


Zaloth
No. Enc.: 1 (1d4)
Alignment: Chaotic
Movement: 60' [aerial levitation]
Armor Class: 7
Hit Dice: 3+Summoner's INT mod.
Attacks: 1
Damage: 1d4+Summoner's INT mod, or by spell
Save: F1+Summoner's DEX Mod, if any.
Morale: 6+Summoner's Char Mod, if any.

Misshapen masses of convoluted flesh arranged in an unseemly pile that floats through the air like nasty balloons, the Zaloth are minor servitors called forth as guards, watchers and sentinels by those unable to call up something more substantial or menacing. Once summoned, a Zaloth remains trapped within a 30' radius on that site for 1,000 years. At the end of their service these things must make a Save to avoid dying and leaving a foul, greenish residue behind. Succeeding on their Save allows them to fade back through the interstitial regions to some far better place, at least according to their curious standards. Zaloth use both Detect Magic and See Invisible at will, and cast any spells they are taught at a level equivalent to their current HD. A Zaloth can be taught three spells of third level or below. The burden of instructing the Zaloth falls to the summoner who called them forth, who must take the time to teach them personally. They cannot and will not read. Anything. Ever. At all.


Summon Zaloth is an obscure second-level variant of Summon Entity most often transcribed in Lower Aklo or Middle-Blue Thrushic. It would be far more common if it didn't require the summoner to permanently sacrifice 1 hit point from their normal/daily healing rate. Of course, those summoners who do take this step also gain a permanent +6 to all Reaction Rolls with Zaloth and are granted the ability to Commune With Zaloth as a spell-like ability that enables them to communicate with any Zaloth they encounter in their travels...

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