Random Street Encounters III (D30)
- (1d3) Giant Throttler Spiders looking for easy prey to hoist up onto the rooftop with their webs. One of them has a smear of blue paint on their head. They have been raised and trained by a member of the Blue Tuques to seek out and harass anyone with Sewer Militia insignia.
- (3d12) Stirges swarming angrily around their ruined nest that someone has thoughtfully dislodged form under an old wagon.
- (2d4) Giant Gutter Toads chasing a flock of goats that had been left to graze in an abandoned garden. Either a Toad or a Goat crashes down from the edge of the roof.
- A decrepit Vampire Ignoble rides past in a sealed carriage driven by a pair of Lurm in dark red hoods.
- (1d6) Carnivorous Beetles attack from their nest within an old well in a disused courtyard.
- Street repair crew has this area cordoned-off. 3d4 Sewer Militia are watching over the progress.
- Caravan: 70% they are leaving, 30% just arriving.
- (1d4) Local Merchants. All of them are cranky and irritable. Apparently someone has taken to defacing their windows with anti-Hallerian screeds...which is attracting all the wrong sorts of attention.
- (1d4) Experts & Specialists from the Academy are carrying on a heated argument while enroute to a particularly dingy rathskellar where they are to meet an agent of one of their foreign colleagues whom they all thought was dead.
- (2d4) Skeletons march past in the antique bronze armor of the Honor Guard. They each are equipped with a combat parasol to shield them from sunlight, should they be required to operate in the day time.
- Street Performers. (40% chance of pick-pocket attempt). They're not very good. The disgruntled audience breaks up within 5 minutes of them beginning their act.
- Peddler (20%), Tinker (20%), Unlicensed Vendor (40%), Con Artist (20%).
- (1d4) Bone Gatherers, (30%) chance to have 1d4 crippled pack-geese as beasts of burden.
- (1d4) Beggars keep an eye on things from their various perches and designated corners. Someone has paid them a small fee in order to watch for someone resembling one or more of the Player Characters.
- Wall collapses. Save or take 3d4 damage from falling masonry and rubble. 10% chance to be buried, requiring 1d4 turns to be dug out.
- The Lone Survivor of an ambushed party of travelers comes riding in, very badly wounded...
- Roof War between rival gangs. Violence spills over onto street. (40% chance to collapse roof.)
- Thief attempts to steal something from party. Base 70% Con-artist, 30% brute force mugging.
- A large, roving band of deserters has been sighted in the valley below the Lesser Keep. Even the Sewer Militia has been called out as this is a former company of sappers and they appear to be digging a siege-tunnel into the city. 30% chance of anyone with a weapon being 'recruited.'
- Fire breaks out in a nearby building. 30% chance it is abandoned.
- Group of (3d4) peasants wandering the streets trying to find someone to help them...
- (1d6) Mercenaries, on their way out to deal with some local bandits. They're hoping to negotiate a better rate of pay from the bandits than what they've just received from their current employer.
- (1d4) Gargoyle-hunters. (80% chance they are wounded, 60% chance they are drunk.)
- (1d4) Constables on casual patrol with (2d4) Xelen guards.
- Roof collapses on abandoned building. [30% chance building had something in it.]
- A Lone Survivor walks past. They ignore you. They also are in the final-stages of becoming a Shrouded. Watch out for the so-called 'saffron tears.'
- Event or New Arrival.
- (1d6) Locals (see Locals, NPCs, or Experts)
- (1d4) Mumblers are wandering about looking for a possible master. They insist on trying-out or auditioning for any spell-caster they encounter...
- Special.
* Sewer Militia (Day Shift): 1D4 2nd level fighters, max. HP, studded leather armor, heavy crossbows and cold-iron short swords. Most also carry 1d4 random tools (hammers, chisels, small shovels, pry-bars, etc.) They are forbidden to carry money while on duty.
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