The air is hot, but breathable. The gravity is close enough to normal to not be an issue. The sun is a massive, faceted object that never sets. The sands are dozens of shades of purple. Time passes normally enough, and eight hours is still eight hours, so recovery of spells and healing follow the usual time restrictions, you just don't get any darkness on the sunny side of a Landstrand is all.
A typical Vhonjian 'land-strand'
Vhonj is an old, old place grown bitter and desolate with age and neglect. The days of great empires have come and gone long ago and only scattered ruins, buried tombs and obscure reliquaries remain as monuments and reminders of those who have gone before. Colossal statues and massive idols rear drunkenly out of the hot purple sands of the sunward deserts, each one pitted and eroded into untrue shapes by the erratic caress of the grit-laden winds. On the colder, forlorn and ice-shrouded darkward side of things entire mountains that have been molded and reshaped into strange bas reliefs of incredible scale that few prying eyes have beheld in millennia.
Transplanar Migrations of Pilgrims come to Vhonj, and those who prey upon such, as well as those who would protect them for a price. Bandits, grave-robbers and looters of all sorts and types wander the hot sands and frigid wastes of Vhonj looking for abandoned tombs, forgotten crypts, and whatever pickings they might come across--for this is a realm noted for its peculiar, often unforeseen opportunities for those engaged in their sordid trades. It is not for nothing that the quadrolophic sages of Palza refer to Vhonj as the 'ossuary of secrets.' The Land-strands of Vhonj are encrusted and piled with multitudes of inhuman mortuaria, alien cenotaphs and strange geomantically-aligned barrows pre-dating most of the currently active species, known worlds or legendary civilizations. Beings have been leaving dead, deceased and defunct things here for longer than anyone can accurately estimate. Other entities have been pilfering these graves for almost as long.
Few Weak Points offer passage to this plane, though use of certain Amethysts are rumored to be able to make a Weak Point resonate to Vhonj well enough to provide temporary access. The most common means of travel to Vhonj is via a Synchronocitor, though there are rumors of Cthonic Vortexes at the junctures of underground rivers and the inverted ley-lines of the Interior Cavern-systems of the land-strands.
No comments:
Post a Comment
Thanks for your comment. We value your feedback and appreciate your support of our efforts.