Larva-Soldiers
No. Enc.: 4d10 (more if Queen Lobster is enraged...)
Alignment: Chaotic
Movement: 60' (20')
Armor Class: 4
Hit Dice: 2
Attacks: 2 (pincers)
Damage: 1d6/1d6
Save: F1
Morale: 10
Larva-Soldiers serve the Queen Lobsters as nearly mindless hordes of disposable, cheap mass-attack aquatic-infantry units who quickly scuttle aboard surface ships to pull their crews to pieces with nearly fanatic abandon. At least they wade into their foes like living tanks until they are reduced to less than 4 hit points, at which time they will seek to escape in order to heal from their wounds and serve again another day.
Bigger, Better
Larger, more powerful Larva-Marines have 4 HD, are AC 2, get 4 attacks, and wield 2d4 hooks and/or choppers (each doing 1d4 damage) in addition to their main pincers which attack for 1d8 apiece.
Smaller, Sneakier
There are also reports of smaller-stature Larva-Drones who have only 1 HD, AC 6, and 2 attacks for 1d2/1d2. These smaller, mostly translucent little creatures rarely attack directly, though they will sometimes be seen skittering along underfoot trying to trip opponents, sever lines or damage sails. They also have a strange rapport with Giant Lobsters and Giant Crabs that they use to summon these creatures in order to direct them against their opponents. It generally takes 4 or more Larva-Drones to call one Giant Lobster or Crab and once they begin the process, they are all caught-up in their trance and will be unable to defend themselves until after the battle is over, the summoned creature is destroyed, or they are killed.
After the Battle
Sailors report that the flesh of Larva-Drones is succulent and sweet. The chitin of their exoskeletons can be molded when boiled, and used to fashion a tough, durable and easily dyed armor equivalent to good leather armor, but light-weight enough to allow the wearer to swim unimpeded while wearing it.
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