No. Enc.: 1d6 (4d20)
Alignment: Chaotic
Movement: 60' on any surface, can leap 120' every 4 turns
Armor Class: 6
Hit Dice: 2+1
Attacks: 2 (Claws, weapons and/or special)
Damage: 1d4+1/1d4+1 (claws), 1d4+2 (atlatl-javelins), 1d6+1 (harpoon), 20% chance of poison-use on javelins, or see below
Save: F2
Morale: 12
Special Attack: Should a Flytaur succeed in immobilizing or incapacitating an enemy combatant, they will spend 1 turn vomiting frothy white digestive juices upon them, inflicting 2d4 acid damage. During this turn, the disgorging Flytaur is immobile and cannot defend itself.
Flytaurs are fearless subterranean scavengers who are notorious for sending wave after wave of drone-soldiers into what anyone else would see as hopeless or futile efforts. Ruthless and cold-blooded, the Flytaurs often eventually overwhelm their opponents though at a high rate of senseless attrition.
A typical Flytaur has incredible peripheral vision, excellent hearing and motion sense, making it very difficult to sneak up on one and nigh impossible to back-stab. The arms of a Flytaur are multiple-jointed and they can effectively attack from any angle or in any direction with either limb at no penalty. They can also attack freely while in the middle of a leap or at any point during their movement. Flytaur drone-soldiers (Type I-III) never parry or use shields.
Flytaurs are immune to most magical forms of Fear and Confusion magic, however they are susceptible to illusions and are notorious in their intense hatred for anything that has wings. Far from emotionless, Flytaurs resent having been denied their natural birth-right and being relegated to a flightless existence.
Very nice!
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