Fallen Squamoids
(Blighted Barbaric Serpent People)
Number Appearing: 1-12 (3d12)
Hit Dice: 6+
Armor Class: 5 [14]
Attacks: 2 (Weapon, Bite or tail-sweep)
Move: 8
Save: 13
HDE/XP: 5/400
Special: Tail-Sweep has base 30% chance to trip bipeds (Save or fall)
The Fallen Squamoids are the sad, last remnants of those serpent people enclaves that have reverted to barbarism in the aftermath of having been infected by virulent forms of fungi that have entirely infiltrated their bodies, genes and minds.
Any successful hit on a fallen Squamoid with an edged weapon will result in a blood spatter with a 10' radius. Anyone caught within the spatter must roll a save or become infected with a variant form of cordyceptrian fungi that will inflict 1d4 damage every turn until removed/sterilized or until it reduces the new host to 0 hit points, at which time they become a living fungal host under the control and direction of a fresh new colony of the cordyceptrian fungal (re-roll INT, WIS, reduce CHAR by 1d6).
One in Six Fallen Squamoids are Mycologically Mutated and have the following statistics:
The Labyrinth Lord version of these infected ophidians is slightly different...
(Blighted Barbaric Serpent People)
Number Appearing: 1-12 (3d12)
Hit Dice: 6+
Armor Class: 5 [14]
Attacks: 2 (Weapon, Bite or tail-sweep)
Move: 8
Save: 13
HDE/XP: 5/400
Special: Tail-Sweep has base 30% chance to trip bipeds (Save or fall)
The Fallen Squamoids are the sad, last remnants of those serpent people enclaves that have reverted to barbarism in the aftermath of having been infected by virulent forms of fungi that have entirely infiltrated their bodies, genes and minds.
Any successful hit on a fallen Squamoid with an edged weapon will result in a blood spatter with a 10' radius. Anyone caught within the spatter must roll a save or become infected with a variant form of cordyceptrian fungi that will inflict 1d4 damage every turn until removed/sterilized or until it reduces the new host to 0 hit points, at which time they become a living fungal host under the control and direction of a fresh new colony of the cordyceptrian fungal (re-roll INT, WIS, reduce CHAR by 1d6).
One in Six Fallen Squamoids are Mycologically Mutated and have the following statistics:
Mycologically Mutated Squamoids
Number Appearing: 1
Hit Dice: 12
Armor Class: 4[15]
Attacks: 2 (Spew and Weapon)
Move: 6
Save: 7
HDE/XP: 12/2,000
Special: Spew attack covers a cone 3' at origin and extending out to a range of 60' with a width of 30' across. It has the same basic effect of the lesser Squamoids' blood spatter: Anyone caught within the spatter must roll a save or become infected with a variant form of cordyceptrian fungi that will inflict 1d4 damage every turn until removed/sterilized or until it reduces the new host to 0 hit points, at which time they become a living fungal host under the control and direction of a fresh new colony of the cordyceptrian fungal (re-roll INT, WIS, reduce CHAR by 1d6).
Larger, more bloated-looking and almost half-melted in appearance, the Mycologically Mutated Squamoids are massive, walking fungi-colonies that only have a vague, passing resemblance to the serpentine humanoids who once were their hosts. They lumber about the battlefield spewing massive gouts of fungally-infected ichor that linger as miasmic clouds for 2d4 minutes, and often form small pools of virulent foullness that can persist for up to 1d4 days afterwards.
It is a good thing that there are not very many of these horrid things within the ranks of the Fallen Squamoids, but then all that is required is just a little time for another one to mature into one of these hulking beasts...
Number Appearing: 1
Hit Dice: 12
Armor Class: 4[15]
Attacks: 2 (Spew and Weapon)
Move: 6
Save: 7
HDE/XP: 12/2,000
Special: Spew attack covers a cone 3' at origin and extending out to a range of 60' with a width of 30' across. It has the same basic effect of the lesser Squamoids' blood spatter: Anyone caught within the spatter must roll a save or become infected with a variant form of cordyceptrian fungi that will inflict 1d4 damage every turn until removed/sterilized or until it reduces the new host to 0 hit points, at which time they become a living fungal host under the control and direction of a fresh new colony of the cordyceptrian fungal (re-roll INT, WIS, reduce CHAR by 1d6).
Larger, more bloated-looking and almost half-melted in appearance, the Mycologically Mutated Squamoids are massive, walking fungi-colonies that only have a vague, passing resemblance to the serpentine humanoids who once were their hosts. They lumber about the battlefield spewing massive gouts of fungally-infected ichor that linger as miasmic clouds for 2d4 minutes, and often form small pools of virulent foullness that can persist for up to 1d4 days afterwards.
It is a good thing that there are not very many of these horrid things within the ranks of the Fallen Squamoids, but then all that is required is just a little time for another one to mature into one of these hulking beasts...
The Labyrinth Lord version of these infected ophidians is slightly different...
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