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Sunday, December 25, 2011

Cerebroblob [Labyrinth Lord]

Blob Larger Than It Appears In Rear-View Mirror
Cerebroblob
No. Enc.: 1
Alignment: Chaotic
Movement: 30' (too heavy to climb walls, but does float nicely)
Armor Class: 8 (only takes half damage from sharp/edged attacks)
Hit Dice: 5 (Improves with age)
Attacks: 2
Damage: 1d6, see below
Save: F6
Morale: 8

Special: ESP, Telepathy, Feeblemind-Ray

Slow, ponderous and ungainly blobs of macroplanar goo, Cerebroblobs ooze along at a stately pace gobbling up anything they can catch, capture of simply roll over.

Arrogant gelatinous beings, Cerebroblobs consider themselves to be the most intelligent beings in the metacosmos. Their personal bulk is so vast that it spills across multiple planes simultaneously and they are often the living epicenters of their own personal Weak Point in the fabric of the metacosmos, producing a random Damned Thing encounter every 1d4 hours.

A Cerebroblob has 1d4 levels of spell-casting ability and a completely random assortment of spells.

They also can project a psychic form of Feeblemind as a Ray once per hour. This effect is line-of-sight, and affects everyone caught within a 90' long cone that reaches 10' in width at the far end.

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