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Wednesday, September 14, 2011

September Short Adventure 14: Who Goes Where?

Preamble
A September of Short Adventuresis an OSR Challenge initiated by Matt over at the Asshat Paladinsblog. You can click on the Moustache Dragon over on the right-handside-bar (just above Features) to learn more about all of this stufffrom Matt directly. All of our 25 (possibly more...) entries areformatted along the lines of what Matt calls the Get Ready, GetSet, Go! format. In a nut-shell, this approach breaks eachadventure into a Title, Three escalating sections of adventuredetails (the Ready section is limited to an elevator pitch only 2sentences...), and a final catch-all section for any NPC notes/stats.The idea is to keep it short, simple, easy to read without any maps,drawings, diagrams or 8X10 glossies. Keep description to a minimum,avoid lengthy exposition, and no casts of thousands -- unless it's aninvading horde of three-eyed orcs or goblins riding purple wombats.

We're also going to aim to keep thingsgeneric, setting agnostic and thus portable or adaptable to anycampaign/setting using the particular rules-set we'll be using in anygiven September Short Adventure such as Mutant Future,Labyrinth Lord, Swords & Wizardry (White Box), etc.

FreeRules
Labyrinth Lord:http://www.goblinoidgames.com/labyrinthlord.html
Mutant Future:http://www.goblinoidgames.com/mutantfuture.html
Swords and Wizardry (White Box):http://www.swordsandwizardry.com/whitebox.htm
SeptemberShort Adventure Number 14
Title: Who Goes Where?
Rules: Labyrinth Lord

Ready
The Player Characters are out in thewilderness either on the way towards or returning from a trip to thelocal ruined pile or dungeon complex and have made camp for thenight. Shortly after darkness the ominous growling and weird hootingstarts...

Set
Congratulations—you've set-up camppractically smack-dab on top of a den of owlbears (LLp. 91).

Go!
Either kill orsubdue the owlbears or get eaten. Duh!

The owlbears' denis literally right beneath the campsite and there is a base 30%chance of it caving-in during the course of any struggles. This willconvert what was pleasantly flat terrain to treacherously tumbledrocks, loose soil, and gaping pits that open up at random as things slump further downwards into the void that was once a very shallowcave.

Pit: 1d4x10'deep, inflicts 1d6/10' drop.
Collapsingrubble: Everyone in 10' radius must make Save/DEX check or suffer1d6 damage.

Inside the wreckedden there are 1d6 unbroken, unhatched and unclaimed owlbear eggs.

Notes / NPCs
Owlbear(1d4) [AL N, MV 120' (40'), AC 5, HD 5, #ATK 3 (2 claws, 1 bite), DG1d8/1d8/1d8, SV F3, ML 9] (LLp. 91)
Mama Owlbear(1) [AL N, MV 120' (40'), AC 4, HD 6, #ATK 3 (2 claws, 1 bite), DG1d8/1d8/1d8, SV F3, ML 12]
Daddy Owlbear(1) [AL N, MV 120' (40'), AC 5, HD 7, #ATK 3 (2 claws, 1 bite), DG1d8/1d8/1d8, SV F4, ML 10]



1 comment:

  1. I'm all for more of this. It makes a lot of sense that what has a place or thing stand out for one group makes it stand out for another too.

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