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Monday, September 5, 2011

September Short Adventure 5: Indelicate Indiscretions

Preamble
A September of Short Adventuresis an OSR Challenge initiated by Matt over at the Asshat Paladinsblog. You can click on the Moustache Dragon over on the right-handside-bar (just above Features) to learn more about all of this stufffrom Matt directly. All of our 25 (possibly more...) entries areformatted along the lines of what Matt calls the Get Ready, GetSet, Go! format. In a nut-shell, this approach breaks eachadventure into a Title, Three escalating sections of adventuredetails (the Ready section is limited to an elevator pitch only 2sentences...), and a final catch-all section for any NPC notes/stats.The idea is to keep it short, simple, easy to read without any maps,drawings, diagrams or 8X10 glossies. Keep description to a minimum,avoid lengthy exposition, and no casts of thousands -- unless it's aninvading horde of three-eyed orcs or goblins riding purple wombats.

We're also going to aim to keep thingsgeneric, setting agnostic and thus portable or adaptable to anycampaign/setting using the particular rules-set we'll be using in anygiven September Short Adventure such as Mutant Future,Labyrinth Lord, Swords & Wizardry (White Box), etc.

FreeRules
Labyrinth Lord:http://www.goblinoidgames.com/labyrinthlord.html
Mutant Future:http://www.goblinoidgames.com/mutantfuture.html
Swords and Wizardry (White Box):http://www.swordsandwizardry.com/whitebox.htm
SeptemberShort Adventure Number 5
Title: Indelicate Indiscretions
Rules: Mutant Future

Ready
The Player Characters have alreadyencountered Old Man Gomphrey and dealt with the village of the Mold Gatherers. Now they get to meet Gomphrey's ex-wife...and not so loving offspring...


Set
This scenario lurks at the periphery ofeverything like a landmine until certain conditions are met; namelythey are in a village and mention Gomphrey by name or attempt to sellhis hootch to the locals.

Go!
A squat, thick-veined woman withunkempt leafy-hair (actually a Sporer,see MF p.98)comes barreling out of the crowd or across the tavern floor to demandto know where the PCs got the hootch, or where they ran across thatno good, lying, cheating, rascal Gomphrey. None of her sons ordaughters have a real name yet because Gomphrey abandoned her severalwinters ago. (Darryl is the black sheep of the lot because he namedhimself, which they all think is uppity and just plain wrong.)

If a fight breaks out before Nutishacan be calmed down and the PCs begin to explain themselves, her children will burst into the tavern or jump out of the crowd andattempt to sneak-attack those bad people assaulting their mother.

Should the PCs and Nutisha insteadengage in a conversation discussing Gomphrey's whereabouts andcurrent disposition, the kids will stay in their respective places ofconcealment and keep an eye on things for any signs of trouble.

If Nutisha is grievously injured orkilled, the kids will seek to avenge her, the sons either trying toambush the PCs or lead them into a tap, the daughters trying to usetheir feminine wiles to distract them so that the others can get thejump on them.

If Gomphrey ever finds out that hisoffspring were injured or killed by the PCs he will drive them off ofhis property and never deal with them again, except to kill them ifthey trespass.

If they kill his ex-wife, he will shedone tear then set them up with free drinks from his special reservestock.

If they sell the old man out to hisex...the old house will be taken-over by Nutisha and her brood andGomphrey will be gone. Again. He'll not be very appreciative of thePCs role in helping her evict him.

The plants will serve Gomphrey'soffspring just as if they were him and seem to ignore theex-wife for some reason.

Notes / NPCs
Nutisha [Sporer, AL N, MV 120'(40'), AC 4 (reinforced mold-leather), HD 8, #ATK 1 (claw, or weapon,or spores), DG 1d6, as weapon, special, SV L 5, ML 8, Mutations:Hallucinogenic Spores, Irritant Spores, Sleep Spores, Free Movement]She has a CHAR of 15 for reaction purposes. (MFp.98)

Sons Number One to Six (1d6)[Hybrid Human-Plant AL C, MV 120' (40'), AC 7, HD 3, #ATK 1 (bite orspores), DG 1d4, special, SV L1, ML 7, Mutations: Aberrant Form (seeGomphrey), Thermal Vision, Increased Sense (taste), Toxic Weapon (picktwo of Mother's Spore-attacks), 1d4 Mental Mutations]

Sons Number Eight to Thirteen(1d6) [Hybrid Human-Plant AL C, MV 120' (40'), AC 7, HD 3, #ATK 1(bite or spores), DG 1d4, special, SV L1, ML 7, Mutations: AberrantForm (see Gomphrey), Thermal Vision, Increased Sense (taste), ToxicWeapon (pick one of Mother's Spore-attacks), 1d4 Physical Mutations]

The Daughters (1d4) [HybridHuman-Plant AL C, MV 120' (40'), AC 7, HD 3, #ATK 1 (bite or spores),DG 1d4, special, SV L1, ML 7, Mutations: Aberrant Form (seeGomphrey), Thermal Vision, Increased Sense (taste), Toxic Weapon(inherited all of Mother's Spore-attacks), 1d2 PhysicalMutations, 1d2 Mental Mutations]

Bonus
Darryl the Black Sheep (Seventh Son)(1) [Hybrid Human-Plant AL C, MV 120' (40'), AC 7, HD 3, #ATK 1 (biteor spores), DG 1d4, special, SV L1, ML 7, Mutations: Aberrant Form(see Gomphrey), Thermal Vision, Increased Sense (taste), 1d4 PhysicalMutations] This son looks like the spitting image of Gomphrey himselfand has a heightened plant-focused Empathy just like his not so dearold dad...

Darrylmay or may not be present for all this. He's not on good terms withhis mother or his siblings and could easily side with the PCs if itstruck his fancy...


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