Phanttro
No. Enc.: 2d4 (3d4)
Alignment: Chaotic
Movement: 120' (60')
Armor Class: 5
Hit Dice: 5
Attacks: 2 (stomp or weapon)
Damage: 2d6 or weapon
Save: L5
Morale: 11
Mutations: 1d4 Physical, or 1d2 Mental and 1d2 drawbacks; in addition to Gigantism, Epidermal Photosynthesis, and Plane Shift.
No. Enc.: 2d4 (3d4)
Alignment: Chaotic
Movement: 120' (60')
Armor Class: 5
Hit Dice: 5
Attacks: 2 (stomp or weapon)
Damage: 2d6 or weapon
Save: L5
Morale: 11
Mutations: 1d4 Physical, or 1d2 Mental and 1d2 drawbacks; in addition to Gigantism, Epidermal Photosynthesis, and Plane Shift.
Tall, gangly humanoids with short, flexible trunk-like snouts, the Phanttro claim to be descended from elephants that were originally imported to Draath as conscript labor. However there is little evidence to support this claim. Disputing the veracity of their chosen parentage will enrage a Phanttro, so most just don't bother trying to sort it out, at least in public.
Phanttro are insatiably curious about everything and will incessantly pester anyone they presume to be more experienced or knowledgeable with an incessant barrage of questions. The Phanttro never forget anything.
Draath is a lop-sided moon orbiting a great, green gas giant. There used to be a lot of autonomous industry surrounding the gas giant, but most of that is scrap now. The outer surface of Draath is inhospitable on a good day and no one's seen a good day in years. There are four city-states clinging to precarious existence along the rim of the Big Chasm that leads down to the Underwastes where life is harsh and weird.
Introduction to Draath | Badlands & Underwaste | Draath Index
Introduction to Draath | Badlands & Underwaste | Draath Index
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