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Friday, September 9, 2011

Nerglid [Labyrinth Lord]


Nerglid
No. Enc.: 1d4
Alignment: Chaotic
Movement: 90' (140' mounted)
Armor Class: 4
Hit Dice: 3
Attacks: 1
Damage: 3d4
Save: F3
Morale: 9

...tireless, relentless and entirely too mysterious. The Nerglid hide behind solemn, polished iridium masks that give them a mockery of human facial expression. They are anything but human beneath their masks and armor...

Masked, armored and mounted upon specially-bred Pseudoblepas, the Nerglid challenge all humanoids they meet to single combat that they might prove their mettle against the most human of whomever they meet. They seem especially preoccupied with testing themselves against humans in particular, but will settle for anything or anyone upright, bipedal and mammalian, with the occasional reptile being accepted as a challenge if no one else is available that would be more suitable.


In combat, the Nerglid rear their mounts and waddle into battle using their heavy-hafted pole-arms. They cannot charge, as a Pseudoblepas is incapable of anything but hopping. But do not let the seemingly ridiculous sight of a Nerglid hopping into battle astride their Pseudoblepas fool you. They have mastered the military art of using the hopping motion of their mounts to full effect, thus the damage quoted above.

It is strange that spells affecting fungi also seem to affect the Nerglid, though perhaps on second thought, perhaps that's not quite so strange after all...

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