Friday, September 16, 2011

Harpy Screechers Race Class [Labyrinth Lord]


Harpy Screechers
Requirements: WIS 10+
Prime Requisite: WIS
Hit Dice: 1d6
Maximum Level: 10
Special: Innate Magic Resistance (+1 onall Saves), Magical Songs

Wing Buffet Attack: Screechers get a wing-buffet attack that can strike up to two adjacent targets for 1d4/level of the Screecher in place of the usual claw attacks.

Screech Attack: 1d4 damage/level of Screecher, 1 designated target must make Save or be deafened for 3d4 turns. They may use this attack only if they are not already casting a song-spell.

Vicious and spiteful winged hags, the Screechers concoct foul potions and worse poisons from the remains of their victims, as well as crafting bone-marionettes and scalp-dolls that they use as tiny minions. A Screecher rarely engages in melee combat, preferring instead to fly off a short distance and cast spells or shoot poisoned arrows at their enemies. If they cannot withdraw and attack from a distance, Screechers will spastically flutter about the place making wing buffets, slashing away at random with a dagger and making full use of their screech attack.

Harpy Screechers gain 1 Magical Song every level. The duration of the effect is contingent on the harpy continuing to sing, mutter, or chant the song-spell. Any time that they are interrupted, the song-spell is ended. Magical forms of Silence cause 2d4 damage to the Screechers, in addition to preventing their use of the magical song-spells.

Song-Spells of the Screechers
  1. Animate Objects (LL p. 20); limited to bones, rags and offal strung together with bits of cast-off wire, cordage or their own hair and excrement.
  2. Conjure Animals (LL p. 20); limited to Giant Owls only.
  3. As Curse (LL p. 20)
  4. Cause Light Wounds (LL p. 21); inflicts 1d6 damage, +1 point/level of Screecher.
  5. Curdle Potions; Save or all potions within 20' radius are ruined.
  6. Horrid Revulsion; Save or flee in terror, as Feeblemind (LL p. 31)
  7. Charm Monster (LL p. 27)
  8. Charm Person (LL p. 28)
  9. Corrosive Calumnifying Chant; Save or lose 1 point of WIS (base 30% chance of being permanent).
  10. Blood-Curdling Scream; Save or take 3d4 as your blood literally curdles in your veins.

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