No. Enc.: 1d6 (3d6)
Alignment: Chaotic
Movement: 70'
Armor Class: 6 (often augmented by random magic armor)
Hit Dice: 1+1
Attacks: 2 (Horn or weapon)
Damage: 1d4+1/By weapon
Save: F2
Morale: 9
Drilg are curious, inquisitive, sneaky and above all completely disrespectful of others' privacy. They are able to move silently 1d4 times in a given day, but do so at 1/2 their normal movement rate (35'), and the effect only lasts for 1d6 turns at a time. Drilg can also cast Detect Magic twice a day and have True Seeing as a constant ability. In fact they see a great deal more than they ought to, and many of them have run afoul of various petty spirits, nymphs, sylphs and the like who have had good cause to curse the Drilg who dared to sneak up on them while they were bathing or otherwise privately disposed. Any curse that does manage to latch on to a drilg will wear off or slough off within 2d4 days regardless of the source. Such things just don't stick to the drilg, as they tend to not let such things get them down. All Drilg have 1d4 random magic items or weapons. They wouldn't leave home without them.
Drilg can serve as Player Characters in the Kalaramar Drifts, Wermspittle, and possibly other places as well.
Drilg can serve as Player Characters in the Kalaramar Drifts, Wermspittle, and possibly other places as well.
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