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Friday, September 9, 2011

Triloo [Labyrinth Lord]

Triloo
No. Enc.: 1d6 (2d4)
Alignment: Neutral (20%), chaotic (80%)
Movement: 120' (blink every 1d4 turns for a distance of 1d4x10')
Armor Class: 5
Hit Dice: 3
Attacks: Special
Damage: Special
Save: F2
Morale: 5

The triple-gaze of a Triloo is disconcerting. The Triloo see things more clearly than most, partly due to their innate clairvoyance, and partly because their three eyes operate in a very effective overlapping arrangement that extends across multiple planes and possibly even along various near timelines...

Triloo have an innate ability to blink every 1d4 turns as a blink dog. They also have the inborn ability to cast Clairvoyance, Detect Invisibility, Detect Magic, ESP and Read Magic at will. They can also cast Commune and True Seeing up to three times in a given day. Trillo detect portals, spot temporal junctures and discern planar weak-points through careful observation, much as others might detect secret doors or passages.

The primary attack of a Triloo is a form of Visual Overload that they inflict upon their opponents by psychic means. The victim affected is forced to make a save versus spells or be struck blind for 1d4 turns and take 1d4 damage. The Triloo can strike up to three different opponents at a time with this ability. If they choose instead to concentrate upon one opponent then they do triple the damage for triple the duration (i.e. save or be struck blind for 3d4 turns, take 3d4 damage). They cannot, for some reason, split their attacks between two opponents, only three or one. This might have something to do with their brain structure and their relationship to other planes of existence.

Triloo dislike the color yellow intensely and will always have a negative reaction to anyone wearing yellow. 

They speak a multitude of languages and are always interested in acquiring new things to read, being voracious readers. Anyone offering to get them into a library (unless wearing yellow) will get the Triloo to follow them around for 3d4 turns. Anyone actually getting one of them into a library will gain a friend for life, one that will happily cast any and every spell that they can learn during their time in the library on behalf of their newfound friend(s). Also, if a Triloo reads a magic scroll, they learn the spell automatically and the spell is not discharged, unless the Triloo chooses to cast it. Even if a Triloo knows an attack spell or a dozen such, they rarely will use them unless they are aiding a friend, preferring to rely upon their Visual Overload ability.

Some Triloo are also Scholars and Sages, and thus can perform research or otherwise act as an expert with 1d3 main areas of expertise, 1 of which is always planar mechanics, parahistory or opticks.

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