No. Enc.: 1
Alignment: Chaotic
Movement: 120' (90')
Armor Class: 9
Hit Dice: 7
Attacks: 1 (constant)
Damage: 1d4 per turn
Save: F4
Morale: 12
This unwholesome worm-like thing wriggles and squirms across myriad planes and domains, and can be encountered in even the most unlikely of places. But it rarely comes as a surprise. A typical blatherer spends all its time spewing forth an unending torrent of casual blasphemies, off-hand curses and inelegant notions. They are actually quite gifted in profanity, obfuscatorial rhetoric, vulgarity, crude repartee, and cryptic mutterings of the worse sort. In fact, a blatherer never stops talking. Ever. It can do this because it breathes through its skin, which has led many a disgruntled hermit or stalwart tomb-robber to attempt to drown the thing. To no avail. A blatherer can breathe underwater. And still doesn't stop talking. Ever. They are one of the few creatures known that can dispel any sort of silence spell just by entering into its area of effect.
The noble sage Pandrus Kamut of Z'lendium was the first person to discover that blatherers are not only vocal, but their endless stream of conversation and abuse of language is also of a psychic character, enough so that they can even drive the deaf mad. As one did to him during his time trapped in a pit with a broken leg and he was discovered by a blatherer.
A blatherer carries nothing, never strikes anyone, and rarely bites. Their only attack is the constant babble and chatter that they create, an unholy racket that gnaws away at a person's brain, mind and soul until at last they either expire or go stark raving mad.
The damage inflicted by a blatherer ends once a victim loses their mind, which is always an option when confronted with one of these vile creatures.
There are stories whispered in shadowy places of botched scrolls that summon a blatherer as a familiar. It is a horrible thing to contemplate.
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