Here's what we came up with for a few of our campaign/setting projects so far:
Ain 4 (Humanspace Empires)
Abandoned, Forgotten, Decayed, Fallow, Horrific, Implications, Consequences, Toxic, Wasteland, Barren, Post-Industrial, Polluted
Riskail
Surreal, Art, Infrastructure, Humanity, Renaissance, Rebirth, Autonomy, Adulthood, Inheritance, Expression, Exploration, Development, Civilization, Networks, Differentiation...
Worldboat at Life's End
Exploration, Mysterious, Collaborative, Technology, Evolving, Independent/Autonomy, Ecology, Vast, Macroscale, Adaptation, Transformation, Survival, (Post Extinction Event)
Bujilli's Sojourn (Zalchis/Labyrinth Lord)
Adventure, Investigation, Experimentation, Sorcery, Journey, Knowledge, Transition, Growing, Experience, Monsters, Exploration, Worlds/Locales (Weird)
Zalchis (Labyrinth Lord/Mutants & Mazes/Mutant Future)
Weird, Post-Cataclysmic, Sorcery, Science, Loss, Entropy, Finality, Endings, Scale, Darkness, Broken/Fragmentary, Challenging, (Transitions)
Tsan Yian (Terminal Space/Swords & Wizardry[White Box]/OD&D)
Degeneration, Corruption, Infection, Mutation, Transformation, Mythos, Hybridization, Rampant, Hubris, Beyond, Outgrowth, Acceleropalypse (Less Tentacles, More Archaia...)
Wermspittle (Labyrinth Lord/*/possibly Savage Worlds)Interesting method. We'll try this out with the rest of our efforts and see where it leads.
Exploration, Knowledge, Adventure, Pulp, Crossroads, Bastide, Wilderness, Monsters, Plague, Turmoil, Opportunity, Discovery...Alternate Histories...
We've purposefully left-out a few other projects because they're still in the works and need more time to fully ripen before we spring them on anyone outside of our play-testers.
This 12-word method looks like it will be a very useful tool for further refining and developing our various projects like the Adventure Modules we're building for Zalchis and Wermspittle -- or the Planes of the Paraverse -- or even the Archipelago we've been developing for the Sea of O'sr (Maybe we'll just use 6 or 9 words or less for each island...) -- and this scheme fits nicely into Lester Dent's Master Fiction Plot Formula that he used in developing over a hundred Doc Savage adventures.
Thanks Risus Monkey!
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